![]() ![]() "Emission" is really "what would this look like if it were in the game's brightest possible external lighting", not "what if this object gave off its own light".) (Dark blue will stay dark even at full emission. They look like I'd expect them to with the mask you're showing. I also don't see a problem with emission levels. MORE EDIT: I don't see a difference between your first and second pictures. Make sure you're producing 32-bit PNGs, not 24-bit.ĮDIT: For this particular piece you could also just click "Full Bright", since every part of the original texture is either black (which won't emit anyway) or something you want to be fully bright (judging from your alpha mask layer). OP: If SAI can export PNGs with transparent areas (and it looks like recent versions can), you can use it. ![]() I don't have to enable glow to activate emissive masking, at least in the default client.
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